O guia definitivo para Phantom Abyss Speedrun



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If I want to quit midway in, It says I will not be able to try the temple again, but if I die, it captures my phantom but gives me the option to try again, why?

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The guardian cap at 5m/s. When it is the case, you can still outrun him in a straight line, so I guess you are running between 7 and 9m/s. Just don't assume you are okay, because he will be breathing on your neck the second you have to stop or take a turn.

Without the gimmick, game gets repetitive and boring really quick, it feels like you're incentivized not to play now but later instead to see other phantoms in the same temples as you are.

Additionally, extra whips–each with a different blessing and curse–unlock at seemingly random intervals, which isn’t as satisfying as receiving a reward for a specific accomplishment. 

Since it grapples almost instantaneously, it increases the window of time you have to grapple a platform while falling fast, which is how I've gotten the most use out of it. You can drop through tall rooms with abandon and more safely snag a platform to break your fall.

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on the 25th of January 2024 at 16 Team WIBY's asynchronous multiplayer game is shedding its Early Access tag, but what does that mean for the already excellent core experience?

It may help you tackle some vertical challenges, navigate tall rooms, and reach ceiling treasure chambers, but those rooms are few and far-between compared to the more "horizontal" challenges, and all of these can still be easily cleared with your whip and any of the movement blessings above.

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And double jump B tier. Heart container is better than double jump. You want long whip and wings anyways, so double jump is pretty useless, plus it glitches out sometimes.

Daily mode: The same temple is available to all players for 24 hours. Unlike other modes, players can retry this temple as many times as they like.

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